Initialize engine version: 5.6.6f2 (6bac21139588)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 560M (ID=0x1251)
    Vendor:   NVIDIA
    VRAM:     2000 MB
    Driver:   23.21.13.8857
Begin MonoManager ReloadAssembly
Platform assembly: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
Platform assembly: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.770100 ms
[InControl] Joystick 1: "Twin USB Gamepad      " not found. Applying GenericWindowsProfile.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 2: "Twin USB Gamepad      " not found. Applying GenericWindowsProfile.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ARG 0: D:\Flash 64GB\Games\Regular Human Basketball\RegularHumanBasketball.exe
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.958900 ms

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 9499.
Total: 9.227201 ms (FindLiveObjects: 0.716800 ms CreateObjectMapping: 1.255700 ms MarkObjects: 7.012500 ms  DeleteObjects: 0.239900 ms)

Disconnect
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.511700 ms

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 11991.
Total: 7.873400 ms (FindLiveObjects: 0.648300 ms CreateObjectMapping: 0.731500 ms MarkObjects: 6.257400 ms  DeleteObjects: 0.225000 ms)

CallbackOnLobbyCreated. LobbyState: Creating
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2104 -> priority: 1 
  Thread -> id: 1bfc -> priority: 1 
